Devlog
- May 19, 2026 by figaro.filth#inkscape, #gimp, #corpo lore, #logo, #lore, #future technology, #atmosphere, #sci-fi gameTL;DR: I'm on a lower-dimensional side quest right now making logos and corpo lore. Brief human update: my processors are still laggy, so I've been focusing more on story development and some corporat... Continue reading

- May 07, 2026 by figaro.filth#unreal engine 5, #ue5, #binch wench, #inkscape, #quixel mixer, #blender, #tilt sphere, #stupid loreRedid the Binch Wench logo on the bench winch *gives weak thumbs up* I've been dealing with some real life hardware malfunctions (with my human body and my PC's cooling fan), but the world is still re... Continue reading

- April 22, 2026 by figaro.filth#ue5, #blender, #uv unwrap, #hero asset, #trim sheet, #texture atlas, #instanced static mesh, #ism, #quixel mixerTL;DR: I've hit some setbacks the past couple weeks, but I've managed to keep making some progress and I describe how that went. Some pics included. I have been moving at a feverish pace the past coup... Continue reading

- April 07, 2026 by figaro.filth#ue5, #audio, #sound effects, #sfx, #metahuman, #first person game, #blueprints, #troubleshootingTL;DR: I summarize how I built my first-person body and made a simple (though not great) turn in place cheat. I also talk a bit about audio editing. I wrote about this a bit in my last post, but I'll... Continue reading

- March 22, 2026 by figaro.filth#unreal engine, #ue5.6.1, #blender, #quixel mixer, #metahuman, #first-person body, #level design, #sci-fiTL;DR: I talk about designing and implementing a stair maze and cobbling together a first-person body (with MetaHuman hands). (Today's cover photo is the old Mentole that looked like an ATM.) In my la... Continue reading

- March 08, 2026 by figaro.filth#ue5, #unreal engine 5, #blender, #quixel mixer, #blueprints, #mentole, #troubleshooting, #solodev, #atmospheric, #sci-fi, #theseus iiTL;DR: Quick update on stuff and I talk about the daunting gigantic things I have up next making me scared and afraid. Mentole no longer looks like an ATM!! It's in the walls now. CrEePy. Mentole in w... Continue reading

- February 21, 2026 by figaro.filth#blender, #quixel mixer, #ue5, #unreal engine 5, #solodev, #vibe completenessWhat lives in my head often fails to materialize. My sketches of meshes are messes and my meshes are sketchy at best. But still, sometimes, I manage to patch together something close enough to my ment... Continue reading

- February 09, 2026 by figaro.filth#blender, #ue5, #quixel mixer, #trim sheetsTL;DR: Talking about recursion and doing the same work over and over again. Trim sheet confusion. Bad placeholders. And recursion. I posted last week but ended up taking my post down because I went wa... Continue reading

- January 07, 2026 by figaro.filth#ue5, #unrealengine5, #blender, #blueprints, #gamedev, #AtmosphereThe journey this week has been a fruitful but frustrating one. At one point, I got my wires crossed and thought I'd bungled multiple blueprints (one of those "glaring disadvantages of total inexperien... Continue reading

- December 30, 2025 by figaro.filth#Blender, #UE5, #Atmosphere, #Design, #ISM!! I'll be talking about working through some design ideas, which will include some mild spoilers. They are things you will encounter within the first few levels of the game, so nothing major. But jus... Continue reading



