<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>A Future Perfect Devlog - itch.io</title><link>https://figarofilth.itch.io/a-future-perfect</link><description>Atmospheric first-person sci-fi narrative set aboard a colossal, seemingly abandoned space station.</description><item><guid>https://figarofilth.itch.io/a-future-perfect/devlog/1528089/corpo-lore-logo-dump-pt-1</guid><title>Corpo Lore &amp; Logo Dump Pt. 1</title><link>https://figarofilth.itch.io/a-future-perfect/devlog/1528089/corpo-lore-logo-dump-pt-1</link><pubDate>Tue, 19 May 2026 18:39:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MzU4Nzg0LnBuZw==/400x224%23c/V5Imxs.png"/><p>TL;DR: I&#039;m on a lower-dimensional side quest right now making logos and corpo lore. Brief human update: my processors are still laggy, so I&#039;ve been focusing more on story development and some corporat...</p>]]></description></item><item><guid>https://figarofilth.itch.io/a-future-perfect/devlog/1516386/rendering-incomplete</guid><title>Rendering Incomplete</title><link>https://figarofilth.itch.io/a-future-perfect/devlog/1516386/rendering-incomplete</link><pubDate>Thu, 07 May 2026 03:04:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTIyMjk3LnBuZw==/400x224%23c/iQOuEc.png"/><p>Redid the Binch Wench logo on the bench winch *gives weak thumbs up* I&#039;ve been dealing with some real life hardware malfunctions (with my human body and my PC&#039;s cooling fan), but the world is still re...</p>]]></description></item><item><guid>https://figarofilth.itch.io/a-future-perfect/devlog/1496296/feverish-pace</guid><title>Feverish Pace</title><link>https://figarofilth.itch.io/a-future-perfect/devlog/1496296/feverish-pace</link><pubDate>Wed, 22 Apr 2026 04:57:43 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODMzMjU3LnBuZw==/400x224%23c/g4FSJ7.png"/><p>TL;DR: I&#039;ve hit some setbacks the past couple weeks, but I&#039;ve managed to keep making some progress and I describe how that went. Some pics included. I have been moving at a feverish pace the past coup...</p>]]></description></item><item><guid>https://figarofilth.itch.io/a-future-perfect/devlog/1482715/a-hands-on-approach</guid><title>A Hands On Approach</title><link>https://figarofilth.itch.io/a-future-perfect/devlog/1482715/a-hands-on-approach</link><pubDate>Tue, 07 Apr 2026 00:14:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NTU0NDEzLnBuZw==/400x224%23c/5pLG45.png"/><p>TL;DR: I summarize how I built my first-person body and made a simple (though not great) turn in place cheat. I also talk a bit about audio editing. I wrote about this a bit in my last post, but I&#039;ll...</p>]]></description></item><item><guid>https://figarofilth.itch.io/a-future-perfect/devlog/1465846/you-are-here</guid><title>&quot;You&quot; are &quot;here&quot;</title><link>https://figarofilth.itch.io/a-future-perfect/devlog/1465846/you-are-here</link><pubDate>Sun, 22 Mar 2026 03:34:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MjU5ODEyLnBuZw==/400x224%23c/W84K0%2F.png"/><p>TL;DR: I talk about designing and implementing a stair maze and cobbling together a first-person body (with MetaHuman hands). (Today&#039;s cover photo is the old Mentole that looked like an ATM.) In my la...</p>]]></description></item><item><guid>https://figarofilth.itch.io/a-future-perfect/devlog/1451906/its-in-the-walls</guid><title>It&#039;s in the walls!</title><link>https://figarofilth.itch.io/a-future-perfect/devlog/1451906/its-in-the-walls</link><pubDate>Sun, 08 Mar 2026 04:04:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MDEzMjM4LnBuZw==/400x224%23c/tDukqF.png"/><p>TL;DR: Quick update on stuff and I talk about the daunting gigantic things I have up next making me scared and afraid. Mentole no longer looks like an ATM!! It&#039;s in the walls now. CrEePy. Mentole in w...</p>]]></description></item><item><guid>https://figarofilth.itch.io/a-future-perfect/devlog/1399487/the-platonic-ideal</guid><title>The Platonic Ideal</title><link>https://figarofilth.itch.io/a-future-perfect/devlog/1399487/the-platonic-ideal</link><pubDate>Sat, 21 Feb 2026 01:35:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1NzAzODY1LnBuZw==/400x224%23c/rd4VyQ.png"/><p>What lives in my head often fails to materialize. My sketches of meshes are messes and my meshes are sketchy at best. But still, sometimes, I manage to patch together something close enough to my ment...</p>]]></description></item><item><guid>https://figarofilth.itch.io/a-future-perfect/devlog/1360706/nested-self-referential-recursion-a-devlog-about-a-devlog</guid><title>Nested Self-Referential Recursion (a devlog about a devlog)</title><link>https://figarofilth.itch.io/a-future-perfect/devlog/1360706/nested-self-referential-recursion-a-devlog-about-a-devlog</link><pubDate>Mon, 09 Feb 2026 02:52:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1NDgzMjEzLnBuZw==/400x224%23c/i36Yr%2F.png"/><p>TL;DR: Talking about recursion and doing the same work over and over again. Trim sheet confusion. Bad placeholders. And recursion. I posted last week but ended up taking my post down because I went wa...</p>]]></description></item><item><guid>https://figarofilth.itch.io/a-future-perfect/devlog/1319726/nothing-is-in-order-music-first</guid><title>Nothing is in Order (music first?)</title><link>https://figarofilth.itch.io/a-future-perfect/devlog/1319726/nothing-is-in-order-music-first</link><pubDate>Sat, 17 Jan 2026 20:51:00 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1MDYxODUxLnBuZw==/400x224%23c/f9%2BRfp.png"/><p>TL;DR: Just blabbing about the song in this post and how it&#039;s inspired a mood for this game. (I made the song in MPC Beats ((free DAW))) Figaro.filth · A Future Perfect This is my first time posting...</p>]]></description></item><item><guid>https://figarofilth.itch.io/a-future-perfect/devlog/1308711/assorted-pasta-a-sordid-pastuh</guid><title>Assorted Pasta (A Sordid Past...uh)</title><link>https://figarofilth.itch.io/a-future-perfect/devlog/1308711/assorted-pasta-a-sordid-pastuh</link><pubDate>Wed, 07 Jan 2026 00:11:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0ODk2MzQwLnBuZw==/400x224%23c/GXn%2BTM.png"/><p>The journey this week has been a fruitful but frustrating one. At one point, I got my wires crossed and thought I&#039;d bungled multiple blueprints (one of those &quot;glaring disadvantages of total inexperien...</p>]]></description></item><item><guid>https://figarofilth.itch.io/a-future-perfect/devlog/1280404/instanced-static-meshes</guid><title>Instanced Static Meshes</title><link>https://figarofilth.itch.io/a-future-perfect/devlog/1280404/instanced-static-meshes</link><pubDate>Tue, 30 Dec 2025 23:49:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NzkzNzcwLnBuZw==/400x224%23c/rkw%2B4u.png"/><p>!! I&#039;ll be talking about working through some design ideas, which will include some mild spoilers. They are things you will encounter within the first few levels of the game, so nothing major. But jus...</p>]]></description></item><item><guid>https://figarofilth.itch.io/a-future-perfect/devlog/1165812/lets-start-at-the-beginningish</guid><title>Let&#039;s start at the beginning...ish</title><link>https://figarofilth.itch.io/a-future-perfect/devlog/1165812/lets-start-at-the-beginningish</link><pubDate>Sun, 21 Dec 2025 21:11:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This took about one Earth week. This is the blueprint for a box trigger that turns on a series of four lights on a delay, along with a sound effect. First I just used UE5 spot lights, then I made the...</p>]]></description></item></channel></rss>